

This setting also has a major effect on accuracy. The main setting for controlling simulation detail is the Master Voxel Size option in the Solver Properties group of the Solver Parameters panel. To do this, it's important to understand the available options for balancing detail and accuracy detail with memory and computation time. When working on any fluid simulation, the aim is to create a visually-pleasing result as quickly as possible. Kill planes are useful for preventing the unnecessary computation of particles that are no longer in view.


You can use multiple solvers in each liquid simulation to help tweak the results without losing your work in earlier iterations. Solver: the engine that computes the simulation based on current parameters and associated objects.You can choose from standard containers such as spheres, boxes, and planes, or choose a custom object as your shape. Container: a type of emitter that contains a fixed amount of liquid at the start of the simulation.You can choose from standard emitters such as spheres, boxes, and planes, or choose a custom object as your shape. Emitter: a defined shape that continuously emits fluid particles.

Fluid simulations are constructed from the following components:
